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-
- *** Carmen Rizzolo proudly presents ***
-
- My interpretation of...
-
- The USS Enterprise 1701 D
-
- A really, really big object for Imagine 2.0
-
- December 9th, 1992
-
-
- -- INTRODUCTION -----------------------------------------------------
-
- Hi.
-
- -- ABOUT THE OBJECT -------------------------------------------------
-
- Well! After weeks and weeks of hard labour, slicing and disk
- access, it's finally done! I'm releasing this object into the
- PUBLIC DOMAIN with no strings attatched. I claim no rights or
- responsibilities to this object. That means, it's yours to do with
- as you please.
-
- It's not COMPLETELY accurate. But it's darn close. The part
- that I like the least is the neck. It gave me the most headaches.
- The front of the neck does not fan out into the bottom of the saucer
- correctly. Unless this section is very well lit, it's pretty hard to
- notice. I know this is a real lame excuse, but of course, you're
- welcome to try to improve on it if you want to. :)
-
- * The object is about 1.65 megabytes in size. Easily twice as
- large as any object I have done in the past. And very likely more
- than twice as complex.
-
- * I made over four megabytes in scrap objects (Pieces and parts,
- crucial for creation. I'm not talking about the left-overs of
- slicing) in the process of creating the object.
-
- * There are probably close to 5 hundred windows.
-
- * There are 146 individual parts that make up the Enterprise ship.
-
- * This object -DOES NOT- use -ANY- IFF images for brush mapping.
- This uses a great deal less ram, and makes setup time for the end
- user a great deal easier. Could you imagine sifting through nearly
- 150 objects, looking for parts with brush pathnames to fix??
-
- * The Enterprise object -DOES- use textures, however.. It looks
- for it's textures in a drawer named "Textures" inside the drawer or
- disk that your Imagine program is in. It uses only the textures that
- come with Imagine 2.0, so everyone with Imagine 2.0 with it properly
- installed should have no problems here.
-
- * This object -DOES- rely heavily on Imagine 2.0's "phong dam"
- feature, and will most likely look terrible if rendered in Imagine
- 1.1 or if converted to another object format.
-
- * Unless you've got the patience of a tree (or a 68040), DON'T
- RENDER IN RAY TRACE MODE!!! There are many thousands of tiny, tiny
- faces in this object. Inside a global world size large enough to
- give it room to fly in, your rendering would be slowed down to a
- crawl. Walking from one end of the galaxy to the center would be
- more productive.
-
- * The Saucer section does not seperate. Sorry.
-
- -- ADDING TEXTURES TO THE OBJECT ------------------------------------
-
- If you load the object into an editor, you'll probably notice it
- is structured in a very odd way. Fear not, there is a method to my
- maddness. There are THREE axis you should know about. The main
- axis, called "NCC1701D" is the parent object of the entire group.
- The "NCC1701D" axis is the parent of two other axis. One is located
- above the ship, and the other is located below. Each have dozens and
- dozens of yellow lines spouting from them. Here's the deal: All of
- the solid grey bulk of the ship is a child of the upper axis (Named:
- "GREY"), and all the other parts (Lights, engines, phaser arrays,
- etc.) are grouped to the lower axis (Named:"OTHERS"). This grouping
- method serves a utilitarian purpose. Explained in the next
- paragraph:
-
- If you want to add a texture to all of the grey area of the ship,
- normally this would be very difficult. You would have to select each
- grey object, and add the desired texture. Instead, enter PICK
- OBJECTS mode, and click on the upper-most axis of the group. It's
- called "GREY" if you want to get it via a requestor. Enter GREY's
- attributes, and add the desired texture. Be sure to activate the
- APPLY TO CHILDREN button, and your texture will alter only the grey
- surface of the ship. Amazing, isn't it? I thought so. If one owns
- a texture package called ESSENCE (By Apex Software), you can use a
- texture called SOLID, and instantly change the colour, reflectivity
- or filter values of the entire grey bulk of the ship.
-
- -- ANIMATING THIS OBJECT --------------------------------------------
-
- If you want to animate this object, read the Imagine Organizer that
- is included in this archive. Then you will know what to do with
- the object called "NCC-1701-D.fake" (Also included in this archive).
-
- The .fake object included in this archive, if you should decide to
- use it, includes the following details:
-
- * Photon Torpedo
-
- * Upper and Lower phaser arrays of the saucer section
-
- * Boxed-in areas of the left and right nacelles, and the main
- body of the ship.
-
- Of course, you're welcome to add to or take away details of the
- .fake object as you require.
-
- -- ENJOY! -----------------------------------------------------------
-
- Have fun exploring the final frontier! If you have any questions
- for me, you can reach me at (619) 573-0285. I do do this stuff for
- a living (not spaceships, but 3D graphics for video), if you need
- to get some nifty graphics done.
-
- Special thanks go out to Brad Pennock for his encouragement,
- and to Marlin Schwanke for his critical eye. :) Even more special
- thanks to the late Gene Roddenberry and to Paramount Pictures
- (Pleez don't sue! I'm not the first to do this!) for their
- incredible accomplishments.
-
- Greetings to David Ebner, Robert Van Buren, Noam Ben Ami, Rinaldo
- Petterino, Steve Crippen, and to the rest of the klan in the
- FidoNet's Amiga_Video echo (Where I can also be reached).
-